# 10 Ways to Think Bigger with Opportunity AI — Transcript (2026-09-13)

https://aidailybrief.ai/e/2026-09-13 · Listen: https://pod.link/1680633614

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[00:00:00] 

When GPT-6 Astra was released, people quickly noticed that it was a little bit different than other previous model releases. in some ways it was unbelievably more advanced than anything we'd seen before. And yet in others, not only were the improvements not necessarily super noticeable in certain use cases But sometimes it actually felt like a regression the interesting point in the history of the development of AI that we've come to is that broad model capability has reached a level

Where the value of new models is very frequently not going to be in just doing the same things that you've been doing with AI better, but actually about totally unlocking new capabilities that you've never even considered. That said, unlocking new capabilities that you've never considered, by definition, means you haven't considered them And so how do you figure out even what is valuable to use that AI for?



that is the goal of today's episode,to give you a set of thought starters about what I call use cases for opportunity AI. The The AI Daily Brief is a daily podcast and video about the most important news and discussions in AI. [00:01:00] All right, friends, All right, friends, quick announcements before we dive in

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welcome back to the Today we are talking about ways to use AI way better

And the specific context for this exploration Is around the latest generation of models, Fable 5.1 and especially GPT-6 Astra

Astra is in some ways a really strange model. Like I said in my show, I called it so significant but also so confounding. And over the last week since it's been available, you can kinda see examples of this if you're paying attention to the advanced AI users

For example

A couple of days ago, Francesco on X wrote, " Moved back to GPT 56 [00:02:00] Soul and Fable 5.1. GPT 6 Astra might be the smartest and dumbest model I've ever worked with. I can't deal with its mood swings, especially the absurd shortcuts it takes to arrive at something technically working."

Theo,

Theo reposted that and said, "Remember when everyone said I was overreacting to Astra's spikes of stupidity?" Meanwhile, OpenCode's Dax wrote, " A portion of our team has gone back to Sol. Astra is good and can do some novel things, but it has some downsides. And so far our effective spend looks doubled, so tough to justify

Now, all of these folks are dealing primarily with the coding use case

But that's not necessarily where a lot of the initial excitement about Astra has been 

Instead, the excitement about Astra has been around some totally new capabilities that get unlocked around things like video editing and 3D design and modeling

things in other words that are not currently part of our day-to-day work

now... Now, whether that's a good strategy for OpenAI from a business perspective is a whole separate question. 

[00:03:00] 

but the larger concept that this gets into is one of my most frequently discussed ideas, the difference between efficiency AI and opportunity AI.

Efficiency AI is of course AI that helps you do your existing work better. Better can mean faster, more efficiently, more cheaply

opportunity AI, on the other hand, is AI that unlocks entirely new opportunities. Now, efficiency versus opportunity AI, in most times that I've discussed it, has been more about a mindset for how to use and think about AI than some actual specific difference in the models.

With Astra, it's one of the first times that I've seen a model that actually dances inside this difference

Now it's important to note

that there is absolutely nothing wrong 

with efficiency AI. It is going to be the foundation for most of our use of AI. It's where a lot of the initial value for AI is going to come. The reason that I've always discussed opportunity AI is that I think especially on a business strategic level, if companies only think about AI [00:04:00] as an efficiency technology, they're going to miss a lot of the opportunities that the companies that ultimately win will not In other words, all of those efficiency use cases will become table stakes and will reset the expectations of how work gets done.

But the companies that lean into finding and discovering new opportunities, even if those opportunities are currently orthogonal to what they do, are likely to be the ones that race out ahead and really transform themselves for this new era So where I left the Astra conversation a few days ago was that it was all about opportunity AI.

And I guarantee that some of you are sitting there thinking, well, that's well and good, but what the heck does it even mean to use this model to unlock entirely new opportunities?"

Maybe some number of us have some things that we'd like to do that we've never been able to before. but I have found that certainly for myself

a lot of what I would categorize as my opportunity AI use cases, I kinda had to stumble and bumble into In other words, it wasn't like I was sitting around just [00:05:00] waiting for the technology unlock to build a new type of website that could automatically turn these episodes 

into shareable chunks and then push them into a pipeline that could provide social and video.

That came after a lot of stumbling around and experimenting and looking at problems that I had and trying to solve them in new ways

And I think that if you just ask people in general to go use AI to find new opportunities, you're gonna have a pretty massive blank page problem

In short, people do not generally walk around with some complete inventory of all thethings they might do or that they might make. We have a smaller, more familiar inventory shaped by our job, our tools, our experience, and what we see the people around us doing

mind, so with that in mind, what I wanted to do for this long read/big think episode

was try to actually explore and expand that whole new world of possibilities

experience, I'll be adding the web experience that I'm now talking over to the aidailybrief.ai website so that you can check it out as well

And basically this is two parts. The first is an exhibition of 12 ideas

Of things [00:06:00] that you could build or do or use, a model like GPT-6 Astra 4 right now that you might not have thought of. They are, in other words, thought starters



Each of them has both a high-level concept as well as a specific application of that concept

and for each, there is a little personalizer where you can tell the AI a little bit about yourself and find some similar possibilities that maybe better fit your life and work

Now one shortcut, if you don't wanna go through all of these with me

is that a lot of the, quote-unquote, "opportunities" of opportunity AI are not totally novel new things you can do

But things that maybe you specifically haven't been able to do, but other people have been able to do. In other words, a good shorthand for looking at different ways to use AI that may stretch you even farther, is to look around at what people with other jobs are doing that you think is really cool.

You'll see as we get into it what I mean. So the first thought starter

is to make something that people can play, specifically marketing that people can play





historically, the content for [00:07:00] marketing hasbeen some combination of visual and print, and more recently video

But AI creates a whole new opportunity around interaction and interactivity



some of the most exciting first experiments that people did with Astra 

were to create games or to rebuild games that already existed. and so if that is a capability of something like Astra, Why not think about where building games could be useful inside of work?

You could invite a person to explore a world, take on a role, make something, attempt a challenge. their relationship to the brand or the product develops through what they do in that situation. This is a vast creative territory, in many ways larger than deciding which message to put on a page

Consider the difference between being told a place rewards curiosity and being given some small mystery that makes you curious about the place. in the first case, curiosity is the subject of the message, but in the second, curiosity is something the experience asks you to exercise

some, as opposed to other approaches to marketing 

where the recipient is purely a [00:08:00] receiver

Creating a game implicates the audience's agency

And there is a huge variety of what it could mean to integrate a game with the branded messages. in one example, the rules of the game could carry the argument for the product or service

Suppose you advise growing businesses and believe that coordination becomes a bigger problem as teams expand. A short game could ask someone to deliver a project while adding people and managing handoffs If adding capacity also creates more coordination work, the player encounters the relationship your advice is built around

In another type of game, play could help someone discover why a problem matters to them. Imagine a consultant whose services sound abstract in a sales deck. Improving cross-team decision-making. With a game, you could give a prospect a five-minute fictional launch Sales promises a date, product discovers a dependency, and support needs information nobody has assembled.

The prospect makes choices and encounters the resulting confusion. The experience can give them language for a problem they recognize from work In another instance, play can let people express who they [00:09:00] are

think about a Make this awkward apartment work challenge. The player has a room, a few competing needs, and limited space. They move pieces

Choose what deserves to be highlighted and arrive at a particular solution. The experience places the products inside a problem the customer can understand and lets the customer exercise taste

Now, this is not something that hasn't been done before. brands have experimented with games as marketing. It's just that in the past

these things were extremely constrained by the sort of development resources that it took to make them, as opposed to something that you literally could this weekend experiment with as a solopreneur

And the last thing I'll note on this concept is that it also highlights the fact especially when you're dealing with opportunity AI, not everything is gonna hit

able-- Game design is, of course, about more than just being able to 

tell a coding agent what to build There's a reason that a lot more games are released than ever become popular. And pretty much all of those, even the ones that fail, are created by professional game designers

So without at all minimizing the challenge of [00:10:00] building a compelling experience

is, the fun thing is that these new models and opportunity AI mindsets allow you to actually try

Second thought starter is once again taking something that some people do and bringing it into your own work world

that, one of the things that these new models are getting very good at is building video production pipelines. if you have ever seen any clips from the AI Daily Brief

Those are notcreated by a dedicated video clipping product like Opus. that is a custom-built Claude Run pipeline

that ingests script, the raw video material and then uses a set of tools to produce the videos. And to be clear, I think that I am barely scratching the surface on what that pipeline can do I have seen people doing some amazing things with video editing with Astra

and I wouldn't be surprised 

if these more advanced models have a similarsort of democratization effect on video production as the coding agents have had with building software

The interesting question becomes where could video help you in your work? is it about explaining something either [00:11:00] internally to employees

or externally to customers and potential customers

Would video be more valuable in the marketing realm?

could you combine an educational impulse with the new video capabilities of advanced models to produce training materials that also serve as marketing

And before you get hung up on the video capture part itself

We all have laptops and phones at this point that at the very least could capture us talking into them. So here's the homework I'll give you if you wanna try this out

Start by doing something simple 



like an educational marketing video for whatever it is that you build or sell work with AI to write a 60-second script and record it in the simplest way possible, just with your iPhone. or-- Then give that video either to Codex or Claude Code and ask it to design a visual motif for videos that you do.

Ask it to design transition elements

or layered graphics and tell it you want a full production pipeline so that all you have to do is drop the source video in and it can take it from there

Whatever it comes back with, give it at least one round of feedback and see if you can push it farther. And then sit back and [00:12:00] ask, is this sort of video creation something that you could now actively consider in a way that you never have before? In other words, if your contribution to releasing video

comes down to initiating script production and recording yourself reading that script, does that sufficiently lower the barrier to entry where video could become a tool in your work?

go- and from there you can take video in a lot of different directions and go a lot farther

I would also suggest that if you are interested in experimenting with this sort of capability but can't think of any place that it would be super useful in your work

go partner with an AI to write a little 90-second movie and try to build a production pipeline and strategy from there

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third

third thought starter idea, product demos that people can explore po, a central new possibility

is giving a customer control over how they come to understand a product. A product contains many potential explanations, and different buyers arrive with different questions. An interactive representation can let the question determine the path

for, right now, for example, a sales presentation has to choose an order. A buyer concerned about maintenance may sit through features they already understand before reaching the part that matters to them. A buyer concerned about configuration may need to see a relationship that the standard sequence never shows.

An exploratory demo can organize itself around actions. [00:16:00] Open this, isolate that component, check the arrangement, inspect the result. The visitor's curiosity becomes a way to navigate the explanation

The question to ask is, what do your customers need to be able to inspect for themselves before your product or service really makes sense? And is that something that an interactive demo could solve?

is s-, thought starter four comes from a similar place and is proposals that clients can shape

Right now, proposals point in a single direction the proposer hands the proposed to a plan and hopes they like it. However, there's no reason anymore that a proposal can't become a shared instrument for making a decision. It can contain enough of the relationship between scope, resources, and time that clients can explore alternatives instead of receiving only one selected plan Think about it this way.

A proposal already contains a model, even when that model is invisible. The author has made assumptions about how much work is involved, what can happen in parallel, which resources are available, and how changing the brief affects delivery. When a client asks, "Could we include another department?" The author [00:17:00] runs part of that model again.

The answer may involve more cohorts, another facilitator, or a later completion date

And so instead, can't you make selected parts of that reasoning usable by the client?

The opportunity is to make selected parts of the reasoning in your model usable by the client

An interactive proposal could show what would follow from changing a part of the plan. So, for example, "We want it sooner" becomes, "We can finish sooner if the team can attend more often," or, " We need more capacity to run these activities in parallel." The client could potentially discover that their initial preference conflicts with something they care about more.

They can explore that conflict without treating every alternative as a new request for you to interpret

Now, what's fascinating about this one is that if it's done well, this is actually efficiency AI and opportunity AI all in one

Not only does this represent a new way of interacting with clients that wasn't really possible before, but in so doing, it radically reduces the latency of the back and forth that is a necessary part of every new client negotiation

and has the feel to me of [00:18:00] the type of thing that in the future is going to be completely de rigueur, and we're gonna find it hard to remember a period where we didn't do things in this sort of interactive way

for our fifth thought starter, 

We're turning our focus to the internal

To me, a primary category of AI value 

is allowing us to think about strategic decisions from different angles

AI's sheer ability

to absorb information and output lots of possibilities adds a real dimension to strategic decision-making. And so the fifth idea is to build simulators for business decisions

gets-- For what it's worth, this also gets to some of the concepts in our multiplayer AI sprint, which is all about the agents that will exist at the center of teams 

rather than just owned by individuals. So the idea of the business decision simulator 

is that many disagreements

actually contains several disagreements hidden inside We need another hire could mean that the current process is too slow, the work is unevenly distributed Or that someone expects some future surge in [00:19:00] demand

What that means is that people end up arguing about the conclusion while imagining different starting conditions one person thinks about the average week, another remembers the worst day, a third assumes the process will improve next month. Constructing a simulator forces you to specify those conditions.

You have to decide

What happens at each stage? What limits each stage? Where unfinished work goes? Things like that

And a simulator can make the consequence of an ass-- assumption something that can be inspected. You can ask whether the same decision still makes sense if demand rises more slowly, or if training a new employee takes time, or if one stage handles more complicated cases

in,

and in this you'll notice another pattern that started to weave itself throughout a lot of these ideas, that many of them come back to in some way building what if machines. that was sort of the idea of the interactive proposal, right? What if we did this? What would the implications be?

What trade-offs would it implicate? this is a what if machine, but in the context of some specific decision



Our sixth thought starter I'm actually gonna skim over. It will be on the website for you to check out. But the specific example [00:20:00] is going to be perhaps a little bit more narrow.

and so the thing that I wanted to touch on is just that one of the clear capabilities that particularly Astra exhibits is the ability to operate in a lot of the first examples of people really being excited about Astra were them using it with 3D software like Blender to do things like 3D walkthroughs of Zillow houses that they might wanna buy

Or learning experiences where three dimensions can make a big difference

the, I do think that one of the best ways to think about opportunity AI when it comes to Astra is to ask

where three dimensions could be transformative in some way. and one area that I would suggest looking to

Are learning experiences where being able to interact with and rotate some 3D digital object can make a big difference in how you learn. of cour- some other ways to think about 3D are of course going to be marketing use cases, different types of videos that involve 3D generation Honestly, I think at some point this might be an entire show all on its own.

For now, the big takeaway is that 3D is a big part of what makes Astra unique and where it might be worth spending some of that opportunity time

thought starter, a seventh thought starter is another [00:21:00] instance of the video editing pipeline capabilities And the proposal is to turn customer stories into films.

Organizations often already possess the raw material for this. Think about an interview with a customer, a project review, some recordings, screenshots, photographs



those are things that with a model like Fable 5.1 or Astra could be turned into a mini documentary

And this is more than just using video for video's sake. 

narratives help bring evidence to life. A screenshot of a finished workflow may show what exists, but it doesn't on its own explain why anyone needed it. An interview may explain why the situation mattered, but the viewer still needs to see what changed.

You probably get where I'm going with this. You take those things and put them together in combination and it answers both questions. Imagine a customer describing a failed handoff. The speaker explains what information was missing and whatprevented them from doing.

A recording of the new process then shows where that information now goes. The outcome has become specific enough to understand. The strength is in the relationship between those [00:22:00] moments. The film recognizes the audience to recognize the original problem, 

inspect the invention, and evaluate whether the outcome addresses the problem described.

Film also creates an expanded canvas to show judgment. What alternatives were considered? Why was one decision difficult? what did the team learn after the first attempt?

Very similar to the previous video example, my suggestion for this one

would be to try to take the raw assets of a customer journey, dump them into either Claude Code with Fable 5.1 or Codex with Astra

And at least for the sake of the first time, ask it to architect and put everything together to see what it does in one shot. Now, I don't think one-shotting these things is the actual way that you're gonna wanna do this in the long run.

But I think it's going to be easier to understand the value of this once you're actually seeing and interacting with it. and so don't take too much time in advance to get it perfect before you have a sense of the capability more generally

Thought starter eight is one that I think is really interesting and exciting because it's basically a way to extend education and learning and professional development

in a powerful new way. The core idea is to create an experience [00:23:00] or a simulation of the experience before the real situation occurs

it could be a place, for example, for people to practice how they handle difficult customer situations

or difficult communication practices with management



One of the things that's hardest about learning experiences is that it's hard to create a lot of space for learners to have a chance to express and get feedback on judgment

Practice environments, 

can be really good for exactly that

and by creating a simulation-style environment

You have the possibility of getting immediate feedback on that judgment in a way that allows you to iterate and navigate it midstream

This is another one where I actually think this is going to be a whole category of professional development experiences

that share this broad root in practice environments and simulation environments for internal learning, and I'm super excited to see what people create on this front

thought starter number nine

is good either A, for product designers who actually design physical products in the real world, or B, for people who want a way to experience the power of something like Astro with 3D modeling, but who don't [00:24:00] necessarily personally have a use case for exactly that sort of capability is, the thought starter is about physical products that you can prototype

and the idea is to treat physical conditions as something you can design

now this could be something like an actual product, 

but it could also be a little bit more abstract

For example, a teacher mightcreate an object that has removable pieces to make some difficult relationship they're trying to explain more tangible

And what I'll say here, 'cause this probably feels pretty abstract to a lot of you, Is that this is exactly why I built in this Make It Mine feature

I am absolutely not promising it will be perfect, but if you give it a little bit more context about you

For example, I'm building a new type of podcast studio

And interested to think about where this sort of prototypable physical products might fit into how I work or what I'm gonna need to do You give it that info, and then you ask it to find possibilities

So in this case, the three ideas it came back to are turning your episode rundown into sliding blocks guests can touch

Not really a fit for me, but certainly creative. Number two, let the room's own measurements shape your [00:25:00] acoustic panels. That one has more promise as something that might actually be valuable

And building your studio as a hand-sized kit clients rearrange. My fidgety kids might like that, although I'm not sure that that's particularly relevant for me, but you get the idea. The Make This Mine panel ishopefully going to give you some nuggets of how you can, well, make these ideas yours

Now we're running out of time, so I'm actuallygoing to skip Thought Starter ten, Building Browser Features And Thought Starter 11, a test crew for your website. But as I mentioned, all of this will be available on aidailybrief.ai for you to check out

And we'll close with the last one because I think it's something that might be a lot more relevant for a lot of you knowledge workers, especially given how many of you I know are in some form of the business 

of helping clients directly with 

specific types of intellectual and knowledge work challenges. so the idea behind this last opportunity AI thought starter is your expertise as a product.

Basically giving a specific part of your judgment a form someone can work through

Now, of course, expert help tends to manifest itself as a conversation, but several kinds of work are happening inside that You are gathering context, [00:26:00] recognizing patterns, noticing exceptions Ruling out attractive but inappropriate options and deciding what the person isready to do next. The visible advice is the end of that process

But there's an interesting question about whether any part of that could actually turn into a product that people could manipulate and interact with themselves

a, to get just a little bit meta

this entire interactive web app that I'm publishing alongside this episode is sort of an example of this, right? 

instead of me sitting with each of you, giving you my best ideas for what opportunity AI ideas you might wanna go pursue

I've embedded a lot of that in this interactive experience that while sure isn't the same as sitting and having my undivided attention, gives a lot of people a pretty good chunk of the value that might have come from that sort of conversation

By turning our expertise into products, we can scale ourselves. And by the way, This doesn't just have to apply to people who have clients. you also might be able to turn your expertise into a product that's available to other members of your team or your broader company and organization as well

And fascinatingly, once again, weclose on a thought starter

that even though the building of this is [00:27:00] firmly in the opportunity AI camp, because most of us have never sat around asking whether we could build adigital advisor version of ourselves In a lot of situations, this will amount to efficiency AI as well, especially inside those company contexts where a lot of our time is spent on repeating the same things to different people

so to close out again, efficiency AI and opportunity AI are not somehow locked in mortal conflict

The goal of Opportunity AI is simply to stretch ourselves and ask what we might do now that we never would've before

This episode hopefully has given you some ideas that won't have required you in advance to know exactly what opportunities could look like for you, and I'm excited to see if anything comes of it. For now, that is going to do it for this weekend episode of the AI Daily Brief.

Appreciate you listening or watching as always, and until next time, peace. 

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[00:28:00]
